
[EU] RustID Pure PvE | No Decay | No Killing | No Raiding
Experience Rust in a high-performance, well-balanced environment where vanilla gameplay takes center stage. RustID Pure offers a relaxed and fair way to explore, build, and progress without the fear of other players. Information •Decay is disabled •Player and building damage disabled •Monthlv wipes Last wipe: 3/9 •Active admins and very helpful community •Inactive players removed after 10 days of inactivity Rules •No raiding, griefing or looting of any kind. •No mic/chat spam, disrespect, racism, harassment, discrimination or controversial topics •No camping loot rooms, monuments or any highly concentrated areas. •No blocking waterways, monuments or monopolising large areas of land. •Avoid excessive buildings that cause performance issues. Use /rules in chat for a full list rules and helpful information.
Player Count
Server Analysis
Average daily peak across a wipe compared with its opening daily peak.
Average daily peak across the current map area.
Share of analyzed observations with more than ten queued players.
Server Wipes
Maps


About [EU] RustID Pure PvE | No Decay | No Killing | No Raiding
[EU] RustID Pure PvE | No Decay | No Killing | No Raiding is a Rust server in Europe, hosted in France. No group limit is reported. The reported gather rate is 1x. Check the owner's description and rules for gameplay changes and teaming restrictions.
- Last detected map wipe
- Not available
- Next predicted wipe
- No current prediction
- Last server response
Predicted wipes are estimates and can change. Map wipes and blueprint resets are different; check the owner's announcements for blueprint rules and forced-wipe changes.
Population analysis uses 1 observed wipe. Last calculated . How to read these statistics.
How to connect to [EU] RustID Pure PvE | No Decay | No Killing | No Raiding
Open Rust, press F1 to open the console, enter this command, and press Enter:
client.connect 5.135.138.104:28015Similar Rust servers
Compare other servers using the available region, team limit and gather rate.